AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Destiny 2 lightfall meta11/30/2023 Sleeper Simulant does a hell of a lot of damage, but its legendary counterparts benefit from having access to ammo perks. One effect of the linear fusion meta is that exotic heavies don't get as much use. If you nab one with Spike Grenades in the second column, Explosive Light in the fourth column, and either Auto-Loading Holster, Clown Cartridge or Field Prep in the third, you'll be all set. It's probably worth hunting for a good Wendigo G元 when it returns as the Nightfall weapon on February 21. RokDC's tweet thread suggests a godroll Interference VI will for sure do the business. For raid DPS, though, probably not.Īs for whether legendary heavy grenade launchers will finally be worth using, I could see it. It's a great weapon to pair with a good boss damage secondary-meaning sniper rifles might once again make an appearance-and the damage-over-time effect will make it a top option for Warlocks running Starfire Protocol builds. Lightfall's update won't quite bring it back to its former glory, but it might once again become a solid choice for its specific fire-and-forget purpose. Then, in Season 15, it felt Bungie's wrath-a 30% damage nerf to bosses, coupled with a significant reduction in total ammo. It was the top pick back in Season 14-largely thanks to the Breach and Clear artefact mod that caused enemies to take increased damage when hit by grenades. This means you can pop a couple of grenades on a boss, and swap to a high-damage secondary to bump up your damage. It's been years since heavy grenade launchers have had a place in the meta, with one main exception that, thanks to this update, could also be back on the table.Īnarchy is an exotic grenade launcher that fires sticky projectiles that do damage-over-time to enemies they hit. "With this change, Heavy Grenade Launchers should be significantly more useful in PvE, and easier to use in both PvE and PvP," writes Bungie. In addition, their projectiles are getting improved collision and increased blast radius, making it easier to land hits. Heavy grenade launchers, meanwhile, are getting a major buff-20% increased damage against Champions, minibosses, bosses, and vehicles. And, as the perennial Divinity user of my raid group, I'm rarely doing actual boss damage, so my trusty Commemoration has proved a solid choice for quickly clearing the field, particularly paired with Volatile Rounds. And the more Bungie experiments with enforced power scaling-such as Heist Battlegrounds locking you below your current power level-the more I can see a place for their sustained, multi-target firepower. There are plenty of non-boss encounters in raids-think Totems in King's Fall or Exhibition in Vow of the Disciple-where machine guns are the perfect pick. If you can clear whole rooms with instantly recharging Vortex grenades, why equip a heavy weapon that's built for that same purpose?ĭespite this, I think they're being slept on. This is largely thanks to the Light 3.0 rework, and how strong it made abilities. Is it enough? Machine guns are in a weird place at the moment, largely because the community has decided that add clear weapons don't have a place in the current sandbox. Machine guns are getting approximately 10% extra damage, as well as an increase to reserve ammo. If linears are the big losers of this upcoming update, we do also have some clear winners.
0 Comments
Read More
Leave a Reply. |